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Hi, I'm Guilred!

I'm an enthusiastic tool and game developer, I mostly use C# and Monogame. Welcome to my corner of the internet. Feel free to explore my finished projects or check out the bigger projects I'm currently cooking up below.

Finished Projects

GuilRender

GuilRender

A diverse 2D rendering toolkit for MonoGame: batched shapes, gradients, and sprites with a full-featured bitmap font engine that handles wrapping, text interaction, and multi-atlas automatic scaling.

github →
WorldSpin

WorldSpin

A game all about collecting goal orbs and spending them to gain abilities to gain even more goal orbs - Juniper Dev Game Jam Entry ranking #323 out of 3518 submissions.

itch.io →
Aybi

Aybi

A reimagined version of the good ol' Cows & Bulls game! It introduces a competitive twist + it is playable locally & online.

itch.io →
Don't Fade

Don't Fade

A game about navigating obstacles in a fading universe where interacting with orbs is the only way to stay alive.

itch.io →

Works In Progress

GuilUI GuilUI Preview
GUI Library

GuilUI

A GUI library built using C# and MonoGame, featuring a powerful and rich set of UI tools, widgets and their customization and styling. It supports CSS-like flexbox and grid layouts, as well as a Markup Language.

Croissant Croissant Preview
Main Game

Croissant

A game centred around creating maps in a high-performance, engine-like map editor. It uses GuilUI, and both might release simultaneously.